In a multi-tiered Humanities ‘Design’ Studio, participants can develop processes for producing imaginative solutions to problems that are complex in form, content, and scale. They can explore questions, assemble information, consult specialists, analyze precedents, test techniques, study contexts, generate insights, imagine new worlds, or consider new forms of communication. Two of these studios will be hosted each academic year and will be competitively-selected, conducted as 3-credit courses, and ‘vertically’ organized to include, ideally, four humanities doctoral students as well as four masters students from the School of Architecture or advanced undergraduate students from any area. This structure will foster mentorship between students by allowing them to share their diverse humanistic knowledge and technical skillsets. Studios will have a budget for materials, software licenses, digital fabrication, graphic design, server space, disk storage, and other costs directly related to the teaching of the studio and to the development of projects within the studio. Studio participants may also enlist the expertise of a GIS Specialist/Developer affiliated with the Initiative who will assist with the visualization needs that projects might require and provide tutorials in GIS applications as needed.
Andrea Ballestero - Underground Spatialities: Volumetric Space, Movement, and Water
The analysis of space has been historically dominated by a horizontal imaginary that privileges notions of wayfaring and planar geometries. This class introduces students to the theoretical, phenomenological and political implications of thinking about space volumetrically and kinesthetically. It builds on scholarship that calls our attention to the geopolitics of volumetric space using underground water movement as a case study. We will focus on three underground formations: Rice University's tunnel system, the Natural Bridge Caverns near San Antonio, and the Houston Cistern.
The course combines insights from science, anthropology and the humanities and offers an opportunity for students to translate those insights into a collective multimedia exploration of underground space that will combine photogrammetric modeling, sound, film and photography. With the support of the instructors, students will design and produce a collective installation based on directed research of existing data and field research in the region. Students will gain practical skills on how to conceptualize a spatial exploration, collect and combine existing research, translate it into an installation, and coordinate its execution in some cases doing the field work themselves. Furthermore, students will learn how to merge those skills with creative, sensory material approaches to result in an audio-visual-sculptural installation, The installation will open to the public in conjunction with the annual Salon organized by the Ethnography Studio run by Dr. Andrea Ballestero out of the Anthropology Department at Rice. At the end of the course students will have the analytical and practical skills to design their own investigations of space by translating theoretical and empirical resources into multimedia tools.
Elisabeth Narkin, Spatial Humanities: The Social Lives of Buildings
This course introduces spatial theory and digital technologies as methods of conducting humanities research. Deploying these tools, participants in the studio will examine the architectural, urban, and social spaces of early modern France (1500-1700), exploring how these spaces shaped individuals’ and groups’ interactions. Stretching from the Italian Wars to the court's reorganization at Versailles, this dynamic era’s spaces advanced human goals, but they also transformed economics, politics, and religion. Together, we will explore technologies for mapping (ArcGIS, Google Earth), modeling (Sketch-Up), and network analysis (Palladio, Tableau).
Open to undergraduate and graduate students from all fields. No prior technical experience is required.
Marie Saldaña, Spatial Humanities: Procedural Greco-Roman Cities, HURC
Procedural modeling enables the efficient modeling of entire cities from scripts, or "rules." In this course, students will learn critical and hands-on approaches to the interpretation and documentation of the historical built environment through the use of GIS databases and procedural 3D scene creation. Students will work with the Roman City Ruleset, a library of procedural rules for Esri CityEngine, to model different sites in Roman Asia Minor. Choosing from a selection of site plans, students will apply the ruleset to model a comprehensive view of the city and its landscape, while critically investigating the procedural methodology through a series of theoretical readings and discussions.
Open to undergraduate and graduate students from all fields.